Web Documentary
IMA 742
Wednesdays 5:30PM -8:30PM
Film and Media Department Hunter College, New York
Spring 2007
Instructor: Andrea Polli, apolli@hunter.cuny.edu
212.772.5589
COURSE
DESCRIPTION: This course is a production course in which students
explore issues of sequence, storytelling, linear and non-linear narrative in
converging media. Students will look at ways interactive narratives are constructed
in hypertext, multimedia and gaming among other interactive formats in order
to begin to develop their own language and style of interactive storytelling.
In particular, we will look at Gonzalo Frasca's 'Videogames of the Oppressed',
tactical media, and other projects aimed at social activism in networked spaces.
Students will develop web based work in flash and html with embedded digital
video and sound.
PREREQUISITE: Graduate standing, IMA 760 Tools and Techniques
of Integrated Media. Students new to multimedia design should have a working
knowledge of Mac operating systems as well as Adobe's Photoshop (or other comparable
programs). The use and mastery of software based tools is encouraged in
this course, but the choice of tools will be dependent on the nature of your
project.
OBJECTIVES
Students will:
- Design
flow charts and storyboards for substantial web documentary projects
- Be able
to work independently and/or collaboratively on web documentary projects
- Create
and incorporate external resources to their projects including: graphics,
sound, video, other resources
- Develop
proposals for
substantial web documentary projects
- Complete
or prototype one or more substantial web documentary project
- Map the flow
of information in an web documentary project
- Identify significant
critical texts related to web documentary and
to articulate critical positions with regard to this work
- Use the internet
to gather information and web documentary creation to present
ideas
REQUIRED TEXTS AND MATERIALS:
-
Future Active: Media Activism and the Internet Graham Meikle, Routledge,
2002
- Macromedia
Flash MX Actionscript for Fun and Games Gary
Rosenzweig, Que Publishing, 2003
-
At least one USB flash drive, ipod, or other storage device
- CDRs and DVDs
as needed for projects
-
A notebook to take notes in and reference
- Additional readings
and books: As provided by instructor
- Time
outside of class to work!
GRADING
POLICIES:
A professional attitude and approach toward all aspects of this course is expected.
Specifically; class starts on time, and class attendance and participation are
mandatory. Un-excused absences and un-excused lateness will adversely
effect your grade. Excused and un-excused absences are at the discretion
of the instructor. Please contact the instructor prior to class if you will
be late or absent. The fourth absence- for any reason- constitutes a failing
grade. (Two late arrivals = 1 absence) Assignments are expected
on time ( late assignments will be graded down 1 grade per week late). Make-ups:
If a student finds they will not be able to hand in a midterm or final on the
scheduled day, it is the student's responsibility to notify me prior to that
day. Under no circumstances will I accept the work if I have not been notified
and arrangements made prior to that day. Grades are based on a system
of personal growth within the following criteria; time and effort, interpretation
of the assignment, aesthetics and technical expertise, critique participation
and professional presentations.
GRADING
SCALE
100 - 90 = A
90 - 80 = B
80 - 70 = C
70 - 60 = D
60 and below = F
PARTICIPATION:
Lecture must be interactive. To this end, I encourage an open atmosphere where
back-and-forth communication is the norm. Students are free to speak up when
they need clarification or wish to make observations. Always let me know if
you are having difficulties mastering a technique presented in class and I will
help you. Plus, you will be expected to work several hours outside of class
time each week. You will not be able to finish your assignments during class!
SPECIAL
NOTE: Some of the course reading will be on-line and you wil be expected
to use the internet as a research tool. In addition, you MUST have an
email account by the second week of class! Some class correspondence may
happen via email, there are several free services available, ask me if you need
assistance getting email.
This syllabus is
subject to change
COURSE
BIBLIOGRAPHY AND RESOURCE MATERIALS:
Web Resources:
find this page:http://www.andreapolli.com follow the 'teaching ' links
on the left
|
Web
Documentary and General Documentary Links
CIVIC USES
OF NEW TECHNOLOGIES
Communal web pages, mailing lists, blogs, grass-roots journalism,
pod casts, cell phones, open access journals
Tactical
Media
Locative
Media and Wireless Networks
PROTEST CULTURE
- Demonstrations, new organizational forms
CULTURE JAMMING
|
PROPERTY
- Copyright Issues/Creative Commons/ GPL
(TRADITIONAL)
ARTWORLD
Conceptual Political Art/ Public Interventionist Practices
EVENT-BASED
CULTURAL PRACTICE
RESEARCH
EXTREME
SHARING NETWORKS and OPEN ARCHIVES: social networks that are able to reproduce
themselves
ALTERNATIVE
ECONOMIES/ COMMONS-BASED PEER PRODUCTION
(non-proprietary cooperative production of information)
Games
Flash Links
Interactive
Media and Technology Links: Magazines, Journals, Festivals, Arts Organizations,
Artists
|
Print Resources:
- Pause
& Effect: The Art of Interactive Narrative Mark Stephen Meadows 2003
- As
We May Think Vannevar Bush
-
A Rape in Cyberspace Julian Dibbell electronic distribution only 1993
- Cybernetics
or, Control and Communication in the Animal and the Machine. Wiener, Norbert.
Cambridge: MIT Press,1948
- The Design
of Everyday Things Donald Norman
- The Work
of Art in the Age of Mechanical Reproduction Walter Benjamin
- The Invisible
Computer Donald Norman
- Life on
the Screen Sherry Turkle Touchstone Books, 1997
- Being Digital
Nicholas Negreponte New York, Alfred A. Knopf, 1995.
- Collective
Intelligence Pierre Levy 1995
- The Nature
of Order Christopher Alexander
- Envisioning
Cyberspace Peter Anders, McGraw-Hill, 1999
- Computers
as Theater Brenda Laurel, Addison-Wesley Publishing Company, 1993
- Affective
Computing. Rosalind W. Picard Cambridge: MIT Press, 1997
- Hyper/Text/Theory.
Landow, George P (ed.) Baltimore: Johns Hopkins University Press, 1994
- The Age
of Intelligent Machines. Kurzweil, Raymond (ed.) Cambridge: MIT
Press, 1992
- The Age
of Spiritual Machines : When Computers Exceed Human Intelligence. Kurzweil,
Raymond. New York: Viking, 1999
- The Society
of Mind. Minsky, Marvin New York: Simon & Shuster,1986
- The Structure
of Scientific Revolutions. Kuhn, Thomas. Chicago: U of Chicago Press,
1970
- Early online
version:
The Cyborg Manifesto Donna Haraway
- The Cyborg
Handbook Chris Hables Gray (ed.) London: Routledge, 1996.
- Modest_Witness@Second_Millennium_FemaleMan_Meets_OncoMouse,
Feminism and Technoscience. Haraway Donna J., Routledge London,
1997.
- Simians,
Cyborgs, and Women: The Reinvention of Nature. Haraway, Donna J.
London: Free Association Books, 1991
- Digital
Delirium. Kroker, Arthur and Kroker, Marilouise, (eds.). New York:
St. Martin's Press, 1997
- The War
of Desire and Technology at the Close of the Mechanical Age. Stone, Allucquere
Rosanne. Cambridge: MIT Press, 1996
-
Will the Real Body Please Stand Up? First published in the anthology
Cyberspace: First Steps Stone, Allucquere Rosanne. Cambridge: MIT Press,
1991
- Zeroes
+ Ones: Digital Women + The New Technoculture Sadie Plant New York: Doubleday,
1997
- Hackers:
Heroes of the Computer Revolution. Levy, Steven. New York: Anchor
Press/ Doubleday, 1984
- The Network
Nation: Human Communication Via Computer. Hiltz, Starr Roxanne and Murray
Turoff. Cambridge: MIT Press, 1993
- The Archeology
of a Computer Screen Lev Manovich. published in Kunstforum International,
Germany 1995
- Envisioning
Information Edward Tufte Graphics Press 1990
- Neuromancer
William Gibson
- The Robot
in the Garden: Telerobotics and Telepistemology on on the Internet Ken
Goldberg Cambridge, MIT Press, 2000
- Snow Crash.
Neal Stephenson. Bantam Books 1992
- Understanding
Media. McLuhan,Marshall . Cambridge:The MIT Press, 1994
- Information
Arts: Intersections of Art, Science, and Technology Stephen Wilson MIT
Press, 2001
- The New
World Border : Prophecies, Poems & Loqueras for the End of the Century
Guillermo Gomez-Pena
-
The Work of Art in the Age of Mechanical Reproduction Walter Benjamin
-
The Society of the Spectacle Guy-Ernest Debord
- Emergence:
The Connected Lives of Ants, Brains, Cities, and Software Steven Johnson
- Six Degrees:
The Science of a Connected Age Duncan Watts
- Smart Mobs:
The Next Social Revolution Howard Rheingold
- Linked:
The New Science of Networks Albert-L¸szlÖ Barab¸si
- Small Pieces
Loosely Joined David Weinberger
- The Hacker
Ethic and the Spirit of the Information Age (Random House, 2001) by Pekka
Himanen with Linus Torvalds and Manuel Castells
COURSE
OUTLINE
These are suggested topics and are subject to change
Jan 31
Introduction to the Interactive Design, Narrative, and Documentary Process
- Defining Web
Documentary, uses and genres
- Flowcharts and
interactive maps (smartdraw and conceptdraw)
- HTML/Dreamweaver/ftp/web
production review
Interesting
links to different diagramming styles - lots of food for thought.
Lombardi Diagrams
http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00013J&topic_id=1
evolutionary diagrams
http://taxonomy.zoology.gla.ac.uk/~rdmp1c/teaching/Msc_IT/projects2005.htm
http://research.yale.edu/ysm/article.jsp?articleID=358
http://courses.cm.utexas.edu/jrobertus/ch339k/overheads-1/ch5-evol-tree.JPG
Sociograms
http://wik.ed.uiuc.edu/index.php/Sociogram
http://www.agilemodeling.com/artifacts/classDiagram.htm
http://www.pbs.org/saf/1108/teaching/teaching3.htm
Linear and nonLinear TimeLines:
http://www.enchantedlearning.com/graphicorganizers/timeline/
http://www.threetwoone.org/diagrams/
http://school.nelson.com/secondary/socialstudies/arnold/skimm/main/items/timelinebuilding.html
http://tes.asu.edu/EDUCATION/activities/95_96guide/images/m98_timeline.gif
Artist's and Misc. diagrams:
http://www.contemporaryartproject.com/cap/images/big_art_mehretu.jpg
http://www.genomicart.org/rule.htm
http://www.theyrule.net/2004/tr2.php
http://www.origami-artist.com/images/flappingbird.gif
http://www.sria.org/diagrams.htm
- SCHEDULING
PRESENTATIONS :
Each week 2 students will give a short presentation on one of the web doc
projects or issues in the course resources/links or in Future Active including
a 2-3 page paper (printed and posted on your blog)
FOR NEXT WEEK
- READING: Future
Active: Introduction and Chapter 1 pages 1-27
Feb 7
- HTML REVIEW
EXERCISE
- Using your
Hunter blog, adding links and images
- Flash introduction/review
- FIRST GROUP
PRESENTATIONS
- Reading discussion
FOR NEXT WEEK
- READING: Future
Active: Chapter 2 pages 28-58
- READING:
Chapter 1, Flash Elements Used to Make Games and Toys ROSENZWEIG
Feb 14
- In class Flash
exercises/review chapter 1
- Actionscript
introduction/review
- GROUP
PRESENTATIONS
- Reading discussion
FOR NEXT WEEK
- READING: Future
Active: Chapter 3 pages 59-87
- READING:
Chapter 2, An Introduction to Actionscript ROSENZWEIG
ATTEND
THE COLLEGE ART ASSOCIATION CONFERENCE THIS WEEK AT THE HILTON (http://www.collegeart.org)
- Mentorship session Feb 15th 12:30PM
- 'Lines of Flight' exhibition opening in the Big Black Box Feb 17th 4-7PM and
curator's talk Feb 18th 1-4PM
- Jobs and mentoring programs all week
Feb 21 - NO CLASS MEETING, WEDNESDAY CLASSES FOLLOW MONDAY SCHEDULE
Feb 28
- In class Flash
exercises/Review chapter 2
- GROUP PRESENTATIONS
- Reading discussion
FOR NEXT WEEK
March 7
- Michael Mandiberg
guest artist presentation and workshop in browser plug-ins
- Reading discussion
FOR NEXT WEEK
- READING: Future
Active: Chapter 5 pages 113-139
- READING:
REVIEW Chapters 1, 2 and 3 ROSENZWEIG
March 14
- Guest presentation:
Rachel Sandweiss and Christa Blatchford from NYFA 6PM
- Wordpress/CSS
introduction/review
- GROUP PRESENTATIONS
- Reading discussion
- MIDTERM PROJECT
DUE IN TWO WEEKS MARCH 28 : Develop a final project idea
and present a 3-5 page printed project proposal (and as
a pdf link on your blog), printed interactive map, site
map or flow chart (and as an image or pdf link in your blog), and visual
samples as image or pdf links in your blog (no need to print these). You
may use your wordpress or Hunter standard blog.
FOR NEXT WEEK
- READING:
Gonzalo Frasca handout
- READING:
Chapter 4, The Game-Creation Process and Appendix
B The History of Games ROSENZWEIG
- READING: Future
Active: Chapter 6 and epilogue pages 140-180
March 21
- Josh Levy guest
presentation and workshop in wordpress plug-ins and other advanced topics
- In class Flash
exercises/Review chapter 3
- GROUP PRESENTATIONS
as needed
- Reading discussion
FOR
NEXT WEEK
- COMPLETE MIDTERM
ASSIGNMENT (see March 14)
March 28
- MIDTERM
PROJECT: FINAL PROJECT IDEA PRESENTATIONS AND DISCUSSION
FINAL PROJECT
- Completed functional Final Project, REVISED 3 - 5 page project description,
and final interactive map, site map or flow chart ONE WORK IN PROGRESS PRESENTATION
SHOWING SIGNIFICANT PROGRESS REQUIRED in addition to final presentation.
DUE MAY 16.
April 4 -
NO CLASS MEETING SPRING BREAK
April 11
- WORK INDEPENDENTLY
(INSTRUCTOR OUT OF TOWN)
FOR NEXT WEEK (as
needed):
- READING: Chapters
5-10 as needed for projects ROSENZWEIG
April 18
- WORK INDEPENDENTLY
(INSTRUCTOR OUT OF TOWN)
FOR NEXT
WEEK
(as needed):
- READING:
Chapters 5-10 as needed for projects ROSENZWEIG
April 25
- GoogleMap Hacks
exercise
- User testing
and Revision
- Work in Progress
Presentations
FOR NEXT
WEEK (as needed):
- READING:
Chapters 5-10 as needed for projects ROSENZWEIG
May 2
- User testing
and Revision
- Work in Progress
Presentations
FOR NEXT
WEEK
(as needed):
- READING:
Chapters 5-10 as needed for projects ROSENZWEIG
May 9
- User testing
and Revision
- Work in Progress
Presentations
FOR NEXT
WEEK (as needed):
- READING:
Chapters 5-10 as needed for projects ROSENZWEIG
May 16
FINAL PROJECT CRITIQUES
May 18-25
NO CLASS MEETING - GRADUATE CRITIQUE WEEK! Attend critiques! Attend the thesis
show!