IFDM Capstone I 
IFDM 450

Thursdays 3:30-6PM

Interdisciplinary Film and Digital Media, The University of New Mexico
Fall 2010
Instructors : Andrea Polli, apolli@unm.edu
and Nick Flor, nickflor@unm.edu
TA: TJ Marinez tmarti82@unm.edu

IFDM 450 and IFDM 451 constitute a year-long capstone course for students in the Interdisciplinary Film & Digital Media (IFDM) program. For capstone projects, students work in interdisciplinary teams and develop digital media works, with guidance from faculty advisors. Students are required to broaden, to deepen, and to integrate the materials taught in their prior IFDM courses. Successful completion of the capstone I & II will prepare students for the expectations and standards of either the professional workplace or graduate school.

In IFDM 450 (Capstone I), student will complete projects as appropriate for a real world 'client'. Although the project allows for significant creative freedom and development, projects must to meet the needs of the client in addition to the requirements of the faculty advisors.

PROJECT REQUIREMENTS
All projects must consist of both a design production and a written component.

The planning and development of capstone projects must allows students to demonstrate the following skills:
1. The ability to work in teams to complete a real-world design project.
2. The ability to choose an appropriate digital media tool or technique to solve a specific design problem  
3. Understanding of the cycle of design research, d
esign, user testing, revision.
4. The ability to use flow-charting and storyboarding techniques as part of the design process 
5. The ability to translate flow-charts and storyboards into functioning digital media projects
6. The ability to think critically of the history and practice of digital media.
7. The ability to program or modify existing digital media software as appropriate.
3. The ability to use the creative tools of digital media to produce and tell stories.

The written component is a final paper containing the following sections:
1. A project plan and a description of production policies and practices based on ethical and social perspectives.
2. Timelines for the work.
3. A description of lessons learned throughout the process.

Students must display equal care in both the work and the written component to complete each capstone course successfully. The final paper should meet the IFDM program’s high writing standards. Excessively over-written, under-written or poorly written papers will not be accepted.

FINAL PAPER GUIDELINES
The project plan should be based on common production pipelines used in industry. There are many resources that students can refer to for selecting a pipeline, including books and IPAX industry partners. The project plan must specify the major tasks, task contingencies, task owners, task timelines, and milestones. This information should be summarized in a project schedule.

There are numerous books about writing project plans. The project plan should have the following sections (c.f., Levinson, 2007)
1. Executive Summary
2. Team Details
3. Client Analysis
4. Market Analysis
5. Distribution
6. Production
7. Production Plan

GRADING
Students will be assigned a grade at the end of the semester. Part of the grade includes a presentation of work-in-progress and a presentation of the final work. The capstone advisors, in consultation with subject-matter experts in the area(s) of the work, will grade the team’s work-in-progress using the following categories and distribution of points

TASK / POINTS
Project Plan / 10
Design documents / 10
Work-In-Progress (WIP) / 30
Schedule Conformance / 10
Final Paper / 10
Final Presentation / 30
Total = 100

SUGGESTED READINGS

Cantor, J., and Valencia, P. (2004). Inspired 3D Short Film Production. Boston, MA: Thompson Course Technology.

Carter, B. (2004). The Game Asset Pipeline (Game Development Series). Hingham, MA: Charles River Media.

Corsaro, S., and Parrott, C. (2004). Hollywood 2D Animation: The New Flash Production Revolution. Boston, MA: Thompson Course Technology.

Levinson, L. (2007). Filmmakers and Financing: Business Plans for Independents. Burlington, MA: Elsevier Focal Press.

Prerequisites: IFDM Core up to Capstone I
Grading Policy: Student's grades will depend on the TIMELY completion of all assignments, final project, attendance and participation. If a student has any emergencies or difficulties in completing an assignment, THEY SHOULD CONTACT ME AS EARLY AS POSSIBLE. My e-mail is apolli@unm.edu- no excuses. 

Grades will be awarded using the standard grading scale: 
90-100% A 

80-89% B 

70-79% C 

60-69% D 

below 60% F 

Attendance: The weekly IFDM 450 Capstone class time will serve as an official time for students to meet with team members and their capstone professors. Class time will be used for presentation, discussion, consultation, problem solving and project development. Students are expected to be punctual, and to attend all classes unless informed otherwise by the capstone professors. The capstone professors will notify students if their attendance is not needed or if individual appointments will be set up over the class period. If a student is too ill to come to class, or has an emergency conflict, he or she must notify and speak with the capstone professors and all collaborators. If a student misses a scheduled meeing, it is the student's responsibility to make up any work missed. More than three absences will result in an 'F' (failure). Lectures and discussions will be held at the beginning of class so you must be punctual. Two late arrivals equal one absence! The student will be in regular contact with the professors throughout the process. All due dates are final; no late work will be accepted. Part of your final grade will be determined by class attendance.
Make-ups: If a student finds they will not be able to hand in a project on the scheduled day, it is the student's responsibility to notify me prior to that day. Under no circumstances will I accept the work if I have not been notified and arrangements made prior to that day. 
Participation: Lecture must be interactive. To this end, I encourage an open atmosphere where back-and-forth communication is the norm. Students are free to speak up when they need clarification or wish to make observations. Always let me know if you are having difficulties mastering a technique presented in class and I will help you. Plus, you will be expected to work several hours outside of class time each week. You will not be able to finish your assignments during class! 

Homework: Since the nature of this class demands that assignments vary between students, students will be responsible for the specific requirements of their assigned part of the project and will be expected to complete necessary content gathering and formatting and design. Unfinished or non-functional final projects will NOT be accepted. ALL work will be expected to be formatted as appropriate inclduing online work and available in the proper location TBA.

Required Textbook and Materials:
  • Videotapes, Flash Disks and CDRs as needed
  • A notebook to take notes in and reference 
  • handouts TBA
  • Time outside of class to work! 
Suggested Resources: (many of these can be acquired through inter-library loan, Barnes and Noble, amazon.com, etc. if not available in the library)
  • The Invisible Computer Donald Norman
  • Life on the Screen Sherry Turkle Touchstone Books, 1997 
  • Being Digital Nicholas Negreponte New York, Alfred A. Knopf, 1995.
  • Envisioning Cyberspace Peter Anders, McGraw-Hill, 1999 
  • Computers as Theater Brenda Laurel, Addison-Wesley Publishing Company, 1993 
  • Hyper/Text/Theory. Landow, George P (ed.)  Baltimore: Johns Hopkins University Press, 1994
  • The Cyborg Handbook Chris Hables Gray (ed.) London: Routledge, 1996.
  • Digital Delirium. Kroker, Arthur and Kroker, Marilouise, (eds.).  New York: St. Martin's Press, 1997
  • Hackers: Heroes of the Computer Revolution. Levy, Steven.  New York: Anchor Press/ Doubleday, 1984
  • The Network Nation: Human Communication Via Computer. Hiltz, Starr Roxanne and Murray Turoff.  Cambridge: MIT Press, 1993
  • The Archeology of a Computer Screen Lev Manovich. published in Kunstforum International, Germany 1995
  • Envisioning Information Edward Tufte Graphics Press 1990
  • Understanding Media. McLuhan,Marshall .  Cambridge:The MIT Press, 1994
  • The New World Border : Prophecies, Poems & Loqueras for the End of the Century Guillermo Gomez-Pena

Web Resources:

Web Resources: find this page:http://www.andreapolli.com follow the 'teaching ' links on the left

Course Outline  This schedule is subject to change!! Please feel that you have a say in the tempo and the extent to which material is covered.

Link to student forum http://ifdm.co.cc

Week 1 
**Aug 26
Class Introduction, overview of the syllabus, project background and facilities.

Introduction to the Project and Clients
Project scope

Discuss Research and Content Development


HOMEWORK: Audience research and one page statement of intentDUE NEXT WEEK

Week 2
**Sept 2

Discuss HOMEWORK

Research and and Preliminary Design: Class presents and discusses research and content development and brainstorms overall design ideas, assign teams for project sections

READ:Videogames of the Oppressed

HOMEWORK: Expanded audience research and project development DUE NEXT WEEK  

Week 3 
*Sept 9

Discuss HOMEWORK

Preliminary Design and Revision: Class presents and discusses design concepts and scenarios

HOMEWORK:
Full PROJECT PLAN
AND
FIVE sketches (can be digital)/scripts/storyboards/interface design/navigation designs as appropriate DUE IN TWO WEEKS

Blank browser image for sketching online ideas (pdf format)

Week 4
Sept 16

 

Content Development in individual teams and meetings with TA and faculty advisors

 

 

Week 5
**Sept 23

SPECIAL GUEST: DIRECTOR BRIAN LEVANT

Present and review HOMEWORK
Discuss MIDTERM assignment

***SATURDAY SEPT 25 12-5PM FIGHT CHOREOGRAPHY WORKSHOP WITH PROF BILL WALTERS***

HOMEWORK AND IN-CLASS WORK:

MIDTERM Project summary, project plan and design development for your branch of the project (digital)

AND

Significant content completed

AND

A presentation of at least TEN different visual designs on computer

DUE WEEK 9 OCT 21 

Week 6 Sept 30

Midterm Development in individual teams and meetings with TA and faculty advisors

Week 7
Oct 7

Midterm Development in individual teams and meetings with TA and faculty advisor

Week 8
Oct 14

Midterm Development in individual teams and meetings with TA and faculty advisor

NOTE: DUE TO FALL BREAK CLASSROOM NOT AVAILABLE REGULAR TIME

Week 9
**Oct 21

MIDTERM Assignment Due - Critique and discussion 

CLIENT PRESENTATIONS AND FEEDBACK
View and Discuss Project designs and descriptions

 

HOMEWORK: Final Project Plan and revisions DUE NEXT WEEK

Week  10
Oct 28

Final Development in individual teams and meetings with faculty advisor

 

HOMEWORK AND IN-CLASS WORK: ONE Final project Work-in-Progress Presentations DUE BEFORE THE FINAL PRESENTATION 12/9
Week 11
Nov 4

Final Project description and revisions DUE

Final Project Development in individual teams and meetings with faculty advisor

 

Work on final projects. 
 
Week 12
*Nov 11
Design and User-testing: Work in class on final projects. 

Work-in-Progress Presentations

 

 Work on final projects.
Week 13
*Nov 18
Design and User-testing: Work in class on final projects. 

Work-in-Progress Presentations

 

 Work on final projects.
Week 14
Nov 25
Final Project Development in individual teams and meetings with faculty advisor

NOTE: DUE TO THANKSGIVING HOLIDAY CLASSROOM NOT AVAILABLE REGULAR TIME

 

Work on final projects.
Week 15
Dec 2
Final Project Development in individual teams and meetings with faculty advisors  Work on final REVISIONS.
Week 16
**Dec 9

CLIENT PRESENTATIONS AND FEEDBACK
View and Discuss completed designs and necessary final revisions, discuss distribution plan

***SATURDAY DEC 11TH PROJECT PRESENTATION AT STUDENT SHOWCASE***

Work on final REVISIONS and final PAPER including WHAT YOU LEARNED and FUTURE DIRECTIONS
Week 17
Dec 16
FINAL project due including final paper